By Hiroshi Toriya
3D layout is now a key know-how for potent collaboration among production businesses. because the creation of light-weight 3D info expertise, "post-3D CAD/CAM/CAE facts" is now suitable to be used throughout production, revenues and advertising procedures. The winning use of 3D information all through such procedures has turn into essential for the aggressive energy of businesses within the production industry.
For an organization to outlive and win within the production undefined, it mustn't ever in basic terms acquire light-weight 3D info, but additionally proportion this data in the corporation and with similar businesses, and educate key group of workers within the use of this information. 3D production Innovation introduces the easiest practices constructed by means of Toyota, Sony, Nikon, Casio and different pioneers within the worldwide engineering scene, supplying the reader with worthy suggestions for production innovation.
3D production Innovation is a precious advisor for company IT managers, specialists and execs thinking about CAD/CAM/CAE, in addition to for owners of electronic engineering software.
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Extra resources for 3D manufacturing innovation: revolutionary change in Japanese manufacturing with digital data
Tsukamoto supervised the introduction and promotion of XVL. This chapter discusses how the leading Japanese company SONY started to use 3D data. Their experience in building a 3D data distribution infrastructure should serve as an important reference to companies planning company-wide use of 3D data. 1 Use of 3D Data in Design and Manufacturing at SONY The key manufacturing businesses at SONY include TV, VCR, camcorder, digital camera, PC, etc. This leading company designs, manufacturers, and sells a diverse range of digital equipment.
But these methods were expensive, had tight deadlines, and produced inconsistent quality. These problems can be resolve by generating lightweight 3D data immediately after completion of design, and using it to automatically generate illustrations. Creating illustrations from 3D data eliminates the need to produce them manually. It allows the illustrations to be started immediately after design completion. As the illustrations themselves are automatically generated on the PC, the quality is consistent even between different designers, and costs can be cut.
The company’s next task was to expand the use of XVL throughout the organization. SONY therefore launched a project leverage 3D throughout the company. In 2004 the design working group started meetings to discuss how to best utilize 3D data. Since this working group touches all SONY products, it includes representatives from most departments. This allowed success cases in specific product fields to be expanded to other product fields. The use of a common Bill Of Materials (BOM) system throughout the company is a strength of SONY, and this standardized system allows successes in one department to be repeated in other departments.